I've spent a great deal of the morning trying to get my head around the core and optional units for the National Certificate in Digital Media Computing at the different levels.
I've spent a great deal of the morning trying to get my head around the core and optional units for the National Certificate in Digital Media Computing at the different levels.
Posted by Digitalkatie on June 04, 2009 | Permalink | Comments (0) | TrackBack (0)
I was at a very interesting session at the AMES conference today on the new National Certificate in Media.
I had been interested in this from the Digital Media Computing perspective. I had been hoping that there would be more crossover with the two NCs but I have been disappointed. It is still an interesting course though.
As with all NCs, students need to do 12 units, six of which are core (compulsory) units.
My hope was that the optional units would include units also on the NC DMC list. My initial idea was that at my school students could do the NC DMC in S3-S5 then in S6 they could pick up the extra units that would be needed for the Media NC. Looking at the Media NC I now realise this would not be possible.
What is interesting is the amount of crossover, where with a bit of planning students could pick up two or more units for a project.
For example, imagine you're teaching video production by doing a project where students film and edit a short film. As long as copyright and file formats are studied and discussed then students could gain the Media: Basic Video Editing unit and the Computing: Video Editing unit. The performance criteria for both units are very similar. Chances are you could also award units in Working With Others and Problem Solving as well.
I think it will require more analysis (and I'm working from memory on the Computing units as I'm on the train home) but I think there is potential for picking up a lot of units in this fashion. They may not lead to a qualification or award in school but it may be that pupils can they go on to complete NCs at FE college.
Another interesting thought is that there is a huge potential for departments collaborating and working together to cover NC units in a shorter period of time. For example students in S5 could do the NC Media across three or four columns involving English, Art, Computing and Business Studies. Saying this, I think it would be more practical and sensible to send the pupils interested in this off to college where they have the skills, resources and equipment to teach TV or Radio to a higher standard.
So why would schools be interested in the NC in Media? It is a flexible course where the core units do not specify a particular industry so it can be adapted to fit skills and interests of the school. The sectors studied can be TV, radio, film, animation, computer games, interactive media, press, advertising, music and literature. The ownership, organisation, jobs roles and regulation within these industries are studied. The creative process is also studied and students then research and develop creative concepts for different platforms.
The course is highly practical. One of the core units is a Media Project (a double unit) and another is Working With Others. Do a big web design or computer game project and that's half of the core units completed already.
The crossovers with the NC in DMC seem to be in video production, radio production / sound recording and basic website development.
The major downside to the NC in Media is there are currently no National Progress Awards. I see this as being crutial to running NCs in schools. The SQA are at the stage of seeing if there is a demand for NPAs in Media. If you are at all interested in teaching this in the future I suggest you contact the SQA and express your NPA desires!
From personal experience I have found the SQA are open to suggestions for NPAs. Julie McLaren at Forrester suggested an NPA in Computer Games Development and now a few of us are planning the awards. We're at an early stage but it is very interesting.
Posted by Digitalkatie on May 30, 2009 | Permalink | Comments (0) | TrackBack (0)
My school is a 20:20 funded school. This means there has been extra funding to run special projects. I was hoping to get funding from the final last bits of funds.
The initial plan was to get five iMacs and set up a separate classroom for media/video work that could be booked by anyone in the school.
We were also hoping to get Adobe Web suite or Design suite. The idea was that I could teach pupils using industry standard software. This would be incredibly valuable for pupils to have on their CVs.
I was told that there maybe enough funds left for this. Later, howver, was told there wasn't enough for the macs and I would only have £2000 for software.
I went away and thought lots and reseached lots. I found three free animation packages, but all drawing based rather than object based like Flash. I don't think my drawing skills are good enough to rely solely on this and I could see kids being turned off animation if their drawings couldn't match their imagination.
There is also the issue that the SQA Animation unit seems to require Adobe Flash (although it doesn't say so). There isn't anything comparible to Flash. The closest I could find was Toon Boom, but the cost is nearly the same so I'd rather go for Flash. Walter McCrorie at Stevenson did tell me about a really cool Toon Boom feature though: you can import video and then draw on top of it, so you could use live action video to turn your friend into a cartoon!
So, my plan was to get 11 copies of Flash, 11 copies of Microsoft Expression Studio (It's not Adobe Web or Design but it has the advantage of free pupil copies for home use) and 10 Bamboo graphics tablets (to use with the free drawing-based animation software).
I've now been told there's maybe only £700 left in the budget so I can have the graphics tablets but that's it.
I think I'd be better getting as many copies of Flash as possible. The pupils could do more as group work, pulling together video, images and sounds that they source or create. The difficulty is initially teaching the application when sharing computers, however I'm working on discussion with Stevenson College and I probably still know a few of the Telford lecturers from when I taught there. Hopefully I should be able to arrange a day or two based at college for the pupils to learn the application (and while I learn too!)
Posted by Digitalkatie on May 11, 2009 | Permalink | Comments (0) | TrackBack (0)
Judy Robertson from Heriot-Watt University gave a CPD session on Friday. I always like going to HW for meetings. There are ducks and swans there and I get to have lunch with my husband :-)
Here are the notes I made during the session.
Mapping CfE to game making:
Determination to reach high standards - often you will find yourself limiting children's ambitions to achievable targets. Reworking ideas is all part of the creative process.
The are high rewards for low effort at the beginning, but game making isn't simplistic, it stretches pupils skills and creativity.
Resilience is necessary because pupils will have to work and think about their aims in order to get the programming to do what they what.
Peer learning and sharing goes on with pupils as well as teachers collaboration.
CfE Technology Objectives:
TCH2-09a (P7) and TCH3-09a (S1-3)
P7 is just designing, S1-3 is design and implement.
Now not just games but "game, animation or other aplication" which is good.
CfE English Language principles:
"a text is the medium through which ideas, experiences, opinions and information can be communicated"
including "films, games and TV programmes".
We are now all teachers of literacy
As an example of literacy in programming, Judy said her husband once wrote a Prolog poem for her.
Scratch:
Free (big plus point!) and developed by MIT. Kids are learning programing in a really nice way but don't realise. Good teaching resources including 'Scratchcards'. Games can be shared online. It is great for kids to be able to share with kids outside of Scotland. Can change the language easily (eg into Polish)
Gamemaker
Better for older kids. Maybe too difficult for S2.
Free download at yoyogames.com
Excellent textbook and tutorials
http://book.gamemaker.nt/frames.htm
Crayon Physics and Phun
Phun free, Crayon $20. Cross between sketchpads and physics simulations. You can either design levels or play them. OK for a quick lesson on games design but not so good for teaching programing.
Second Life
Free. LTS apparently using OpenSim and integrating it into GLOW.
Adventure Author
Based at HW Uni, supported by EPSRC.
Aims to study the creative process learners go through when making their own computer games.
User-centred design is where users are frequently consulted when developing. Learner-centred design is where teachers and learners are an important part of the development process.
Worked with schools in Edinburgh, Dundee and East Lothian as well as holiday workshops (which are good because it lets kids get absorbed in the process without the bell ringing.
Based on Neverwinter Nights 2 but with free plugins with added educational tools and trickier parts of software removed. Free plugins at www.adventureauthor.org
3D environment which looks good, which is important for motivation.
Fridge Magnets tool is a colour coded design tool.
Conversation Writer tool has a tree branching structure displayed like a play scripts. Conditions possible, for example the first time you meet Cedric Bear he'll tell you a quest. Next time you meet him he'll say something different (depending on whether you've solved the quest)
Comments Card tool has been very successful as a discussion on evaluating the game.
My Tasks tool is a check list tool
Campie Primary School teacher has a blog about the experience. (I missed the link for this though)
We then got a demonstration of how to use Adventure Author and we were then able to try it out ourselves.
Another option suggested was RPG Maker 3000 which is free and doesn't need as powerful graphics card.
There are opportunities for using NWN2 in more depths. The programming is hidden by Adventure Author but can be shown to advanced students.
Suggestions of how to approach teaching Adventure Author:
Let kids "explore the sweety shop until they get sick"! The pupils will learn from just exploring.
Machinima movies are also possible using screen capture.
Judith at St. Augustine's described the difficulties of using this with classes - six weeks of a 50 minute lesson a week can make pupils very frustrated.
Heriot Watt are looking for teachers and schools to be involved in their Making Games In Schools project. The first training session will possibly be in September then a second cohort in November. The training is for 2.5 days at HW. They are ideally looking for two teachers per school, although this would be best to be different subjects. There is a small budget to help with hardware costs.
Posted by Digitalkatie on May 08, 2009 | Permalink | Comments (2) | TrackBack (0)
I haven't been blogging for a while. It's mainly because I don't like blogging about negative things.
Today is a negative thing, but maybe someone out there can help.
My annual department for all software, peripherals, textbooks, photocopying, printing costs etc is around £300 - £360. This year had decided I was going to try and spend as much as I could on extra memory for my class computers.
I have 21 computers. 19 of them have only 512Mb of memory. They struggle to run a web browser. There is no way I can run video editing on them for the Digital Media Computing course from June.
The other two computers have 1Gb of RAM. These are replacement machines for a couple that have broken in the last couple of years.
My plan was to buy 1Gb RAM for half of the machines, take out the 512 Mb memory from them and put them into the other half of the machines. This would only cost about £300 to upgrade to 1Gb in the whole class.
I've been told under the existing contract that we are not allowed to open the boxes. I can kinda accept that. It's good business sense to not have your users fiddle with the insides of the machinery.
What is dissappointing is that the cost to 'officially' upgrade would be around £150 per machine and I'd have to upgrade all of them (no juggling memory about). That works out at £2850.
Now I realise that engineer time is involved, but that would surely only be one hour travelling and one hour to slot in the memory (it's not a difficult job, I'm sure all of my 1P1 class would be able to do it if I showed them once)
I also realise that if a computer fails and it is replaced with another machine that uses a different type of memory then they would need to make buy memory of the new type. However this isn't a factor as the replacement machines are coming in with 1Gb as standard.
So it looks like my choices are:
1) Try to sneak an £300 order for memory past the ICT Co-ordinator / Business Manager
2) Upgrade just two computers and see if the kids figure out which ones are faster
3) Get 1P1 to 'accidentally' damage the computers gradually so they get replaced with 1Gb machines. 1P1 would not need training or demonstrations for this!
4) Give up and carry on moaning with other teachers about the state of the computers, the speed of the network or the fact that the sole teacher of Computing doesn't have permission to install software or upgrade patches.
Any ideas? Anyone out there with a spare 10 sticks of DDR 400MHz SDRAM they want to donate to education?!
Posted by Digitalkatie on May 08, 2009 | Permalink | Comments (3) | TrackBack (0)
I had a cover class for music today. The task I gave them was:
Find a music video
Email Ms Digitalkatie
Copy a link to your video
Tell me: why you like the song, how it makes you feel and why you chose it
One particularly cheeky but very charming boy chose Whitney Houston's "I will always love you" because:
"I like it because of the speach it uses
It makes me feel like i'm loved
I chose it because it represents Ms Digitalkatie's beauty"
That made me laugh lots!
Posted by Digitalkatie on February 24, 2009 | Permalink | Comments (0) | TrackBack (0)
For your information, the NC Digital Media Computing is auto-verified by the SQA, as are all the units and NPAs. This means any centre currently providing SQA units can offer these without having to fill in lots of forms and be verified.
We have also been assured that the course (the NPAs) count for statistics and STACS, so it shouldn't affect how your school is doing in the statistics. I don't know very much about this though so plase don't ask me ;-)
Posted by Digitalkatie on January 27, 2009 | Permalink | Comments (0) | TrackBack (0)
So, what else might I need for teaching a bunch of units when we haven't decided what units we will do as it depends on SQA deadlines, pupil interest, training courses available and budgets?
Video:
I have bid for five video cameras, tripods and some DV tapes. Alternatively I think we could borrow video cameras from around the school when we need to use them. We won't be going for fancy 3CCD cameras. Maybe we can find a way to borrow some once the pupils have mastered the techniques on little cheap commercial camcorders.
There is no way the lousy BT spec PCs will cope with Premiere Elements, so we will borrow the Apple laptops when we need to do editing.
Still images:
A bunch of digital cameras, maybe 5-6 per class of 20 pupils. You can get good Canon digital cameras and memory cards for £70 each these days. I would have liked to go for digital SLR cameras, but I think the cost is just to great. I'll maybe see if we can borrow these for a short time to give the pupils the experience of them.
We have a couple of scanners. I think that will be sufficient, but we may need to look again at this in the future.
Audio:
Microphones and Audacity open-source (free) software. We will also use the radio equipment that we have access to in the school
Games design
I have put a bid in for Mission Maker games design software (it is a wish list!) as we had talked with Modern Languages about using it for a cross-curricular project with the S2 pupils. It would be great for the games design units too. We will use Scratch, but Mission Maker would be wonderful, particularly for improving the kids' language skills.
Hardware:
At some point before 2011 we might need to acquire some PC components to build into a computer. I'm not going to teach the Hardware unit until S5 as it will be easier with smaller numbers and by then the pupils may be able to afford to buy components themselves to build their own gaming PC.
There will also be training costs and books/manuals. This depends on the software options we choose, so I can't work out costs yet.
So there we go, one more step along the path to changing our courses. The S2 Course Choice booklet got printed this week so I'm hopeful that it's going ahead! Now I just have to persuade some S2 pupils they want to choose the course!
Posted by Digitalkatie on January 27, 2009 | Permalink | Comments (1) | TrackBack (0)
I handed in my wish list today. We are able to bid for the last of the 20:20 funding so I wanted to bid for software and hardware I think we'll need for the new course.
The main cost is software. I've given five different options. My best option is getting Adobe Creative Suite Web Premium. This includes Flash, Photoshop, Dreamweaver, Illustrator and Fireworks. I think this is worth the huge cost (even with an educational discount) because the pupils will be learning industry standard packages. Having them listed on your CV gives you a much better chance of a job than if you have other software packages writen down.
Alternatives to Web Premium are
a) Get Web Design (without Photoshop) and buy Photoshop Elements (is it hugely different??)
b) Get Web Design (without Photoshop) and use Fireworks instead.
c) Buy Flash and Photoshop Elements, then use the free educational licences for Microsoft Expression Studio for web design.
d) Buy Flash, then use the free educational licences for Microsoft Expression Studio for web design and graphics
The cost difference between a school site licence for Adobe Web Elements and my alternative d) is about five grand! I can't believe how expensive Adobe Education prices. Microsoft and AutoDesk have the right idea, giving software away to students and schools. Unfortunately I still think Adobe has the edge over Microsoft in terms of employability.
I have consulted a couple of web/media people I know on Twitter, but I would welcome anyone's opinions on this. What do you feel?
Posted by Digitalkatie on January 27, 2009 | Permalink | Comments (1) | TrackBack (0)
I finally managed to get together my funding bid for almost everything I thing I'll need to start teaching the new NC Digital Media. I'm hoping to blog about the process of changing so that other schools can learn what we're doing (and do it better!).
I'll blog about my shopping list later, but today I'll explain what we're changing to and why.
I hate Standard Grade Computing. It is pretty much the course I did when I was a kid. I imagine in the late 80's and early 90's it was an incredible course and kids loved finding out about robotics and virtual reality and expert systems. I certainly loved it. However as a teacher I find it very difficult to explain the relevance of this stuff to kids lives.
I started researching alternative courses in 2006/7. I found out about the English course, called DIDA, which looked promising, and industry certification, but I was told I had to offer SQA courses for the school stats.
The SQA have now developed a National Certificate in Digital Media Computing at three levels: Intermediate 1, Intermediate 2 and Higher. An NC is equivalent to first year in college and would hopefuly mean pupils could then get accepted into a wide range of HNC and HND courses (direct entry into second year).
The NC consists of a set of six core units and six optional units from a choice of almost 60 units. The units to choose from include animation, games design, web design, graphics, audio and video editing, etc.
Sets of three units group to give you additional awards, called National Progress Awards. There are NPAs in Web Design and Digital Literacy etc. There are lots more sitting temptingly on a list with a release date of Dec08 and Jan09 but I don't know what's happening to them. These are in Games Design, animation, still image, sound and video, etc. I REALLY want to do these, so if anyone in the SQA knows about these please let me know! The SQA call centre weren't particulary useful and everyone else has their answering machines permanently turned on!
It looks like teaching different levels of units at the same time will work, and only half of the units need to be at the level of the NC (eg you only need 6 units at Int2 level to get an Int 2 NC) which helps students progress and advance.
I'm going to have to think carefully about which units to teach when. Some units will work well across the whole time. for example there is a blogging unit, so pupils could blog throughout their course (and be reading blogs too).
My plan is to do three units in S3 and three units in S4. Three of the units over the two years will combine for an National Progression Award. If they choose to stay on in fifth year, and I hope this will be a good incentive to stay on, they can complete the other six units. Of those, two can be completed in other departments, the literacy and numeracy units. That leaves four to complete in S5 Computing time. Actually I'm hoping to do more than three a year in S3/4, but we'll see how it goes. We won't have to deal with prelims and revision which should help. It's going to be very different not having to cram content and facts into kids as quick as I can. I need to remember to take it easy and have time to explore and have fun learning!
Posted by Digitalkatie on January 27, 2009 | Permalink | Comments (1) | TrackBack (0)
